Results

  • Fuck This Quest Log

    h1. Return to Pioneer Outpost * Group returned to Pioneer Outpost * Group leveled up to 4th * Group reported back about Freehold and the prisoners taken to the forest fort * Group was told about Gnomish Workshop & Golden Bluff h1. Message to …

  • Welcome to Gimble's Guild

    You've been asked to stop by Gimble's Gamble (a boisterous tavern and guild hall) for a meeting on various prospective work. It's up to you to each decide: # If you've been living/staying in this city (one of the capitols cities of [[Humans | The …

  • Ostiumaris and Beyond

    After the group's introduction to the guild and its members, they must decide how to proceed: to stay and help here or to proceed elsewhere, and perhaps with help? h2. The Jobs _Gimble informed the group of several events that could use their …

  • The Path Forward

    [[:rhuul-rheleghast | Rhuul Rheleghast]] and [[:pav | Pavillio "Harbinger of the Storm"]] saved [[:barry-the-white | Barry the White]] and 2 guildmates from the infection and made it through a harrowing night. [[:oliver-oxenbrigg | Oliver Oxenbrigg]] …

  • Gifts from the Guild

    * Gimble provides a map of the surrounding region and marks: ** Cernunnos's forest ** The nearest towns by land ** The nearest port (within Gnome territory) ** The nearest village in elven territory ** The nearest elven port * Gimble also provides: …

  • Setting Sail

    The group snuck through the Service Quarter and to the harbor. After an intense battle with infected, hive horses, and wasps, the group narrowly escaped the city by ship with [[:barry-the-white | Barry the White]], [[:kathar | Kathar the Mongoose]], [[: …

  • Captain's Treasure

    * 300 gp worth of coin, gems, and jewelry * Captain's Coat of Useful Items ** Robe of Useful Items with the following patches: *** 1 x dagger *** 1 x bullseye lantern (filled and lit) *** 1 x steel mirror *** 1 x 10-foot pole *** 1 x Hempen rope ( …

  • The horde in the ship's hold

    * 385 gp worth of coin, gems, commodities, and valuable art objects * Potion of Protection from Beasts ** (Potion): For 10 minutes after drinking this potion, you are magically protected against beasts. Beasts have disadvantage on attack rolls against …

  • Stowaways

    As the group attempted to catch their breath from narrowly escaping the city they were beset by a huge winged beast, revealed to be [[:kathar | Kathar]]'s friend Pterry. As the two exchanged boistrous greetings [[:anuel | Lady Anuel]] returned to the deck …

  • Gnomish Special Forces

    After a tense rest at sea aboard the ship the group set about clearing the infected in the cargo hold, and extricated some supplies from the cargo. Before long the expedition found themselves in the waters of a Gnomish port. A few members of the crew made …

  • Alpha Predators

    The group made their way quickly over land, circumventing normal travel routes and using shortcuts to forge a quick path across the countryside and through farmlands where they ran afoul of a pack of wolves stalking a huge field. The wolves aggressively …

  • Flowers & Rot

    h1. Buzz Off After making camp to eat spider and rest, the group was awoken late in the last watch by the buzzing of a nearby swarm of wasps and stole off into the morning, evading the wasps, but leaving [[:barry-the-white | Barry the White]]'s armor …

  • Unicorn's Hollow Horde

    * [[The Elemental Artisans | The Elemental Artisans]] of water, Cerulean Caress * Bag of Tricks (gray) * Boots of Elvenkind * Staff of the Python * Kemten's Coin (Wondrous Item) ** This coin bears a golden sun on one side, and a silver crescent moon …

  • Crab Battle

    h1. Battle at the Hollow The group assaulted the rider at the Hollow, overcoming several giant elk while [[:oliver-oxenbrigg | Oliver Oxenbrigg]] felled the rider out of a great tree. After a pitched battle, [[:rhuul-rheleghast | Rhuul Rheleghast]] was …

  • Divide & Conquor

    h1. Divide & Conquor h2. Headed to Elvish lands * The Party * [[:barry-the-white | Barry the White]] * [[:mubaj | Mubaj, True Apostle of Gruumsh]] h2. Headed to Altimer * [[:cernunnos | Cernunnos]] * [[:gimble-the-nimble | Gimble the Nimble …

  • Into the Sea of Trees

    h1. Head 'Em Up Peeling off two patches from [[:oliver-oxenbrigg | Oliver Oxenbrigg]]'s coat, the group hooked up their wagon and headed northwest, lead by [[:pav | Pavillio "Harbinger of the Storm"]] into the deep sea of trees between The Myriad …

  • Fist of the North Spore

    h1. Hostile Encounter Myconid Sprout intercepts the group ...and punches [[:pav | Pav]]'s horse. [[:oliver-oxenbrigg | Oliver]] spots ambushing Myconids. h1. It's Raining (Mushroom) Men The group fights off 2 waves of Myconids and gets the cart …

  • New Beginnings In Ostiumaris

    Brief summary in [ ] to be elaborated on later. h1. Opportunity in the wake of disaster [Some strangers meet at a tavern in a hollowed city for work] [[:simon-vardar | Simon Vardar]] [[:miro-artifix | Miro Artifix]] [[:mirth | Mirth]] [[:chrys …

  • Landfall in Altimer

    h1. Leaving Pioneer Outpost The group got a map with Locke's Homestead and Freehold on it, as well as some other supplies from the guild hall, and were lent [[:kathar | Kathar's]] companion Pterry. The group debated options briefly and decided to head …

  • Miao's Message with Pteri

    The adventures of our party as told by Miro: We arrived at Locke's Homestead, and found a dead body, And soon three large bears, attacked our great party. Some members were downed, but stabilized they were, And one little girl, was found in this …

  • Between Boars & A Hard Place

    h1. Consolation & Investigation The group investigates the animal attack in town, while [[:granite | Granite]] stabilizes the two surviving bears and [[:miro-artifix | Miro]] consoles Sonnie. The group determined the settlement was attacked in a …

  • The Day We Saved Thursday

    Journal entry from [[:rhuul-rheleghast | Rhuul Rheleghast]], of the adventures of she, [[:oliver-oxenbrigg | Oliver Oxenbrigg]], [[:pav | Pavillio "Harbinger of the Storm"]], [[:sister-thursday | Sister Thursday]], [[:barry-the-white | Barry the White]], …

  • Miro's Song of Victory

    h1. None of Chys's Plans Survive First Contact With The Enemy... Or The Party Set upon by boars, [[:simon-vardar | Simon Vardar]] made short work of finishing off [[:duter-seurss | Ducter Seurss]] and leaving him for dead as the boars approached. …

  • A ghost town and the recently departed

    [Cernunnos found party, and took Sonnie.] [Party found Freehold, and took loot:] * ~80 gp worth of alcohol - [[:miro-artifix | Miro Artifix]] * 100 gp - private lodging's savings - [[:miro-artifix | Miro Artifix]] * 200 gp - blacksmith's savings - …

  • Miro's Song of Shame

    And so I lie, no pants on me, the fire is gone, but I’m not free. An angry beast, bites at my ass, this is not how, my time should pass. [More adventure log to be added for 6/20 here] [Group was beset by Hyenas trying to follow gnolls …

  • Liquid Hazards & Pixie Pieces

    From the hand of a Sister Thursday Twenty-Fifth, Writer’s Formal Title: Day 237. Fourth Week of Eighth Month, Scribe and Scholar. Date (MM/DD/YYYY): 06/30/2017 Location: Sea of Trees Province: Whelmbrooke Path: St. Argus Thru-way Landmark: The …

  • Brooding and Boring: Unnecessary Recap Flavor

    (Optional as fuck) Pav sat on the riverbank, occasionally shooting a glowering look at Barry, who had taken his breastplate off to dry in the sun after his dip in the river. He was relaxing with the others, eating a heel of bread and laughing along …

  • Frantic fight by moonlight

    * Party hears howl from inside fort after reaching it * [[:misgnomer | Misgnomer]] is concerned about the prisoners and [[:chrys | Chrys]] is convinced they're being turned into lycanthropes * [[:simon-vardar | Simon]] rushes to the door and unbars it. …

  • Home Page

    h2. *[[The World of Temmuren | Campaign Setting]]* For more information on the setting of this campaign see *[[The World of Temmuren | The World of Temmuren]]*. h2. *[[Character Creation | Character Creation]]* For information on character …

  • Main Page

    h2. *[[The World of Temmuren | Campaign Setting]]* For more information on the setting of this campaign see *[[The World of Temmuren | The World of Temmuren]]*. h2. *[[Character Creation | Character Creation]]* For information on character …

  • Gnomes

    h1. Environment The ancestral home of the gnomes is the arctic north of both the first and second continents. Known to few besides the somewhat insular Gnomish culture is that these continents were once one great land mass. While a harsh environment to …

  • Elves

    h1. A Modernizing Perspective Where once elven patience and ancient knowledge was valued and sought after by the other races, modern elves find themselves in a wholly new position. Once the authority on the nature and ways of the world on which all …

  • Half-Elves

    h1. Heritage The natural environment of the half-elves is adversity. Throughout history, since half-elves were first born into the world they never quite fit in among the myriad nations of humanity, nor within the sacred land of the elves. Reviled by …

  • Halflings

    h1. Environment After humans, Halflings are the most far flung of the now allied kingdoms of the first continent. Today Halflings live in a Republic spread across two holdings; one on their homeland island nation and to the South an archipelago on the …

  • Humans

    h1. Boundless Ambition and the Will to Change Perhaps more so than any other races, human civilization has grown over the ages. Spurred by boundless ambition, humans grew from brutal hordes to prosperous kingdoms, and proud nations stretching across …

  • Half-Orcs

    h1. Settlements Half-orcs have no land or nation which they may call their own. Their orcish ancestors were taken as prisoners from their homeland Fuadhai (The Great Field, known by the other races as "The Wildlands") and brought West and North as …

  • Dragonborn

    h1. Environment Modern Dragonborn live mostly secluded upon a ring of five island settlements in the Eastern seas. Though their nation once sprawled across many of the other islands and even held lands on both sides of the first continent for some time …

  • Dwarves

    h1. Environment Dwarves live primarily in deserts, arid plains, and mountainsides, mining the invaluable resource arcanite, and forging goods from the rich minerals found in their mountains and in mines beneath the great desert. h1. Subraces Hill …

  • Arcanite

    [Magical crystals (typically blue to violet hued) harvested from the ground to power the modern magical inventions of society. The lifeblood of modern nations, and a resource more coveted than gold or platinum.] h2. Role in setting/Usage [To be …

  • True Eldritch Knight

    h2. Eldritch Knight Spellcasting |_. Fighter Level|_. Cantrips Known|_. Spells Known|_. Spell Slots|_. Slot Level|_. Invocations Known| |3rd|2|1|1|1st|—| |4th|2|1|1|1st|2| |5th|2|2|1|1st|2| |6th|2|2|2|1st|2| |7th|2|2|2|1st|2| |8th|2|3|2|1st|2| | …

  • The Elemental Artisans

    * The Elemental Artisans ** Each instrument functions as a piece of equipment, a spellcasting instrument, and multiple artisan's tools & instruments ** Each instrument has command over certain elements/facets of nature ** Each instrument gives the …

  • Character Creation

    h2. Races and Subraces For more information on the core races in this setting or additional races and subraces available in this campaign, see *[[Races And Subraces | Races And Subraces]]* h2. Point Buy We will be using 27 point buy and …

  • The World of Temmuren

    h2. *High magic and the technological renaissance* h3. *A world full of magic and the supernatural* [Details] h3. *Arcanite - whetting the appetite of nations* [Details] *[[Arcanite | Arcanite]]* h3. *A growing world full of bright minds …

  • Races And Subraces

    h2. *Races* Below are links to the context and quirks of the many races of Temurren: h3. *Prominent Cultures* * *[[Dwarves | Dwarves]]* * *[[Elves | Elves]]* * *[[Halflings | Halflings]]* * *[[Humans | Humans]]* h3. *Other Relevant Cultures …

  • Path of the Pact-Bound

    The Path of the Pact-Bound is an arduous life, becoming an agent for an otherworldly patron. Some choose this path, making a bargain with these powers, but others are merely chosen vessels for their influence, grappling with their power and channeling it …

  • Shifters

    h1. *Subraces* The new subrace presented here expands the "original Shifter race":https://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.pdf presented by Wizards of the Coast h2. ** Your heritage makes you an …

  • Ghost Plate

    Armor, Very Rare (requires attunement, half plate) A rusted, old, tatted half plate suit, restored to its former glory by a spirit inhabiting it. It's components may ethereally project onto others, but doing so withers its corporeal form back to its …

  • Mubaj, True Apostle of Gruumsh

    Personality Traits - I exalt the true dogma of Gruumsh. I avoid violence as best I can, but I will not allow the innocent to be hurt. Ideals - Self-knowledge Bonds - I'm still seeking the enlightenment I pursued in my seclusion and it still eludes …

  • Misgnomer

    _An image of the moon rising over the clear lake with a house in the background with a green door and red sides, the windows are broken._