The Elemental Artisans

Wonderous item, legendary (requires attunement)

  • The Elemental Artisans
    • Each instrument functions as a piece of equipment, a spellcasting instrument, and multiple artisan’s tools & instruments
    • Each instrument has command over certain elements/facets of nature
    • Each instrument gives the wielder access to several cantrips as spell-like powers
    • Each instrument’s spell-like powers use the highest of 2 of the wielder’s stats
    • Each long rest, may prepare spells = character level + highest modifier of those same stats
    • Each spells costs 1 charge and casts at the highest level available
    • Charges recharge with each short or long rest (see chart below)
Character Level Weapon/Armor Bonus Staff Powers Max Level Staff Charges
1 Magic 1st 1
3 Magic 2nd 2
5 +1 3rd 2
7 +1 4th 2
9 +1 5th 2
11 +2 6th 3
13 +2 7th 3
15 +2 8th 3
17 +3 9th 4
  • The Face of Night
    • Functions as a cowl, staff, and disguise kit
    • Controls shadow, and entropy
    • Domain over theater and illusion
    • Except for Powers Max Level, use 1/2 of attuned character’s level on charge above
    • Spellcasting uses Dex
      • Cantrips – Minor Illusion, Prestidigitation, Thaumaturgy
      • 1st – Disguise Self, Silent Image, Inflict Wounds, Unseen Servant
      • 2nd – Blur, Blindness/Deafness, Darkness, Darkvision, Invisibility, Mirror Image, Phantasmal Force
      • 3rd – Animate Dead, Fear, Speak with Dead, Spirit Guardians, Vampiric Touch
  • Water’s Brush/Cerulean Caress
    • Functions like quarterstaff, staff, and painter’s/calligrapher’s supplies, and forgery kit
    • Controls water, ice, and snow
    • Domain over painting, drawing, and writing
    • Spellcasting uses Dex & Wis
      • Cantrips – Frostbite, Ray of Frost, Shape Water
      • 1st – Color Spray, Create or Destroy Water, Ice Knife, Illusory Script
      • 2nd – Snilloc’s Snowball Swarm, Augury
      • 3rd – Elemental Weapon (cold only), Hypnotic Pattern, Protection From Energy (cold only), Sending, Tidal Wave, Wall of Water, Water Breathing, Water Walk
        • 4th – Conjure Minor Elementals (water elementals only), Control Water, Elemental Bane (cold only), Watery Sphere, Ice Storm
  • Wind’s Baton/Cyclone Conductor
    • Functions as rapier, and nearly any instrument
    • Controls wind, storms, and fog
    • Domain over music
    • Spellcasting uses Dex & Cha
      • Cantrips – Gust, Mage Hand, True Strike
      • 1st – Catapult, Fog Cloud, Unseen Servant
      • 2nd – Dust Devil, Earthbind, Gust of Wind, Levitate, Skywrite, Warding Wind
      • 3rd – Call Lightning, Elemental Weapon (lightning only), Fly, Gaseous Form, Lightning Bolt, Protection From Energy (lightning only), Sleet Storm, Wind Wall
        • 4th – Conjure Minor Elementals (air elementals only), Elemental Bane (lightning only), Freedom of Movement, Storm Sphere

The Elemental Artisans

The World of Temmuren CloudAran CloudAran