The World of Temmuren

Sonniwhorls and The 3 Bears
No hiding place was just right

Leaving Pioneer Outpost

The group got a map with Locke’s Homestead and Freehold on it, as well as some other supplies from the guild hall, and were lent Kathar’s companion Pterry. The group debated options briefly and decided to head to Locke’s Homestead to investigate the settlement that had lost contact with neighboring towns.

Arriving at Locke’s Homestead

After convincing the reluctant Granite to travel with them, the group made their way to Locke’s Homestead. There they found the small settlement deserted, with large animal tracks leading out of town. Upon closer inspection Ducter Seurss found a brown bear inside one of the 2 homesteads, over a dead body, maw bloody from its prey.

Bear Trap

The bear let loose a roar, alerting another nearby bear, who attacked and downed Ductor despite a harrowing blow. Content Not Found: null] braved the bear’s wrath to revive the doctor and retreat back to safety. Meanwhile, Simon lead the charge to attack the bear still residing in the house and was met with a vicious blow, before the culmination of efforts from he, Granite, and the gnome laid the beast unconscious. Outside, Chrys and Mirth finished of the bear that struck Ductor.

Panic & Malice

After both bears had fallen, Chyrs checked on the others in the house, but was directed by mental images from their telepathic friend to a child in danger in the barn nearby. While Chyrs and Mirth ran to aid the child, Ductor peered into the house and struck a blow to the unconscious bear, enraging Granite and the ensuing battle toppled Miro Artifix off of Granite’s back. In the turmoil Miro summoned an unseen servant to tend to Simon’s wounds, and their gnome friend interdicted to stop the fight between Granite, Miro and Ductor; though Ductor persisted until knocked unconscious by the gnome.

Saving Sonnie

Chrys found a third bear pursuing a child into the loft of the barn, and was able to knock the creature from its perch to the ground where Mirth tried to repeat his earlier heroic success and fell yet another bear, but he was summarily maimed and Chrys nearly met the same fate before joined by Granite from the turmoil with Ductor. After the dust settled, Granite and Chyrs met a small girl named “Sonnie” (short for Sonniwhirl) who had run and hid from the bears in the barn and inquired about her parents after being saved.

Things to remember for next session

  • Everyone leveled up to level 3! Congratulations!
  • Simon, Mirth, Ductor, and 1 bear have all been stabilized and will awaken some time later (unless healed and revived sooner – including choosing to use short rest healing)
    • Simon wakes up in 2 hours
    • Ductor and Mirth in 4 hours
    • Bear in ? hours
  • Meanwhile, the other 2 bears are bleeding out and will die imminently if not tended to.
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New Beginnings In Ostiumaris
Cram strangers on a boat for friendship and profit

Brief summary in [ ] to be elaborated on later.

Opportunity in the wake of disaster

[Some strangers meet at a tavern in a hollowed city for work]

Simon Vardar
Miro Artifix
Mirth
Chrys
Duter Seurss
Simon Vardar

[They meet some odd associates traveling to faraway places]

Gimble the Nimble
Amarah
Lady Anuel
Sla’ath the Grim
Sylvira the Sharp
Lady Rin
Kathar the Mongoose

[The travelers voice their preference, but are pushed out by Lady Anuel into Gimble’s group]

“C” Legs & Stowaways

[The travelers recover from a night of partying and board Simon’s ship]

[As they depart and at sea, they meet some additional passengers, who appear to be associates of Gimble]

Cernunnos
Paz
Zoga

Rock in the Road

[The group makes landfall and sets off to the local branch of Gimble’s Guild, but runs into a large furry obstacle in the road]

Granite

[When the group arrives at the guild hall in a nearby settlement, Cernunnos and Granite linger outside the settlement, while the guild members proceed to setup their base of operations and the new initiates are asked to scout 1 of 2 local issues.]

  1. Aggressive animal attacks near frontier towns
  2. A settlement that’s fallen out of touch with others nearby

[The initiates, agreed to investigate these happenings, and Chrys suggests investigating the settlement, but then immediately regrets his suggestion and agonizes over it all night.]

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Fist of the North Spore

Hostile Encounter

Myconid Sprout intercepts the group …and punches Pav’s horse. Oliver spots ambushing Myconids.

It’s Raining (Mushroom) Men

The group fights off 2 waves of Myconids and gets the cart moving again, while Rhuul repels additional waves. The group cleans off the remaining assailants and escapes the deep forest, where only the Myconids’ looming gazes follow them.

Rolling Into Town

Much to the locals’ surprise the group rolls into the isolated town of Banniplith from the nearby forest. They learn of the village’s plight and share what lies in wait in their forest. The group finds this town is starving, due to failed and shriveled crops, and their animals and people have begun disappearing.

Evacuation Plan

The group meets with the de facto leader of the town, a book-keeper, by the name of Arnolu, who recommends relocating this village to the nearest Elven settlement to the North on their way to the capitol and offers to help escort and move the citizens of the town. The commerce official positioned in town agrees this may be their best hope to ride out this crisis and agrees to gather the others in the morning and throw his weight behind the group’s offer.

Sending Message to Kathar’s Group

The group sent the following message to Kathar’s group:

“Forest invaded by magic fungi. Elves starving, we’re heading to capital. All safe so far. Evacuating this village somewhere safer. Forest very dangerous!”

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Into the Sea of Trees

Head ’Em Up

Peeling off two patches from Oliver Oxenbrigg’s coat, the group hooked up their wagon and headed northwest, lead by Pavillio “Harbinger of the Storm” into the deep sea of trees between The Myriad Nations of Cor and the Elven homeland of Dôren Marinde.

Move ’Em Out

Reaching into the southern depths of the forest the group witnessed ancient and fantastic trees and foliage; much of which was ill, being choked off or overgrown by weeds and fungus, while succumbing to drought. There the wagon fell afoul of roots and nearly lost a wheel, but Mubaj, True Apostle of Gruumsh deftly maneuvered the cart to spare the wheel and a crash, but still lodged the wagon into thick foliage.

Rawhide

The commotion alerted a cluster of shriekers and violet fungus, but before they could beset upon the cart, Oliver Oxenbrigg and Rhuul Rheleghast defending their position with a Dust Devil and Spike Growth. Meanwhile, Pavillio “Harbinger of the Storm” and Mubaj, True Apostle of Gruumsh set about loosing the cart from the underbrush.

Cut ’Em Up

The group furiously fought off the fungus with whips and spells, holding off their advance until blights began to arrive from the shriekers’ calls. A vine blight attempted to hold fast the group and their wagon, halting the horses, the wagon, and some of the group, but Barry the White struck the creature down and freed the group from its hold before the needle blights could fell Rhuul.

Ride ’Em Out

Together the group loosed the wagon and felled the majority of the violet fungus and blights, finally freeing the cart as another group of blights arrived. Again the group felled a vine blight and secured their escape path, sustaining a final hail of needles from the needle blights before making their escape.

With Rhuul still suffering some wounds, and Pav’s horse badly injured, the group proceeds swiftly toward the nearest Elven village through these perilous woods.

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Return to Ostiumaris

Divide & Conquor

Headed to Elvish lands

Headed to Altimer

Headed to Southern half of Prima

Shopping

  • Sold various items to acquire 2 sets of Sending Stones (Kathar the Mongoose & Lady Anuel were each given 1 of the 2 sets)
  • Wagon (cloth covered)
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Saviors of the Forest

Battle at the Hollow

The group assaulted the rider at the Hollow, overcoming several giant elk while Oliver Oxenbrigg felled the rider out of a great tree. After a pitched battle, Rhuul Rheleghast was able restrain the forest guardian long enough for Barry the White to heal the afflicted guardian. This sent the rider into a rage, nearly killing Barry and badly injuring the rest of the party. However, the party retaliated swiftly, breaking the rider’s concentration and dispersing the deadly cloud before giant boars could reinforce him and rending his form until he could sustain himself no more, collapsing into, dead, dying, and scattering insects.

Indebted

The group, winded from battle, were thanked by an indebted forest guardian and granted sanctuary in the unicorn’s hollow. The unicorn set about healing the creatures of the forest, while Cernunnos set about nursing the defeated giant elk to stable condition. While treating the elk, Cernunnos brought the group the rider’s magical items to do with as they would.

Treasure

  • Hive Staff
    • A staff topped with a hive, which functions as a Staff of Swarming Insects, but can also be used to dominate insects.
  • Censer of Germination
    • A censer of ancient Elven construction, a plant or fungus placed into the censer grows and germinates at an alarming rate, spreading spores or seeds with an action, and growing at an accelerated rate. Plants and fungus created by the censer obey basic commands given by it’s possessor at the time, and pass that will to future generations.
  • Bracers of Defense

Decisions

The group burned the fungus present in the censer, and Paz cleansed the items taken from the rider, examining the unusual construction of the censer, and deliberated on their questions/requests of the forest guardian, which they would ask after a well deserved rest from their arduous battle.

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Unicorn's Hollow Horde
Abandoned sacred treasures
  • The Elemental Artisans of water, Cerulean Caress
  • Bag of Tricks (gray)
  • Boots of Elvenkind
  • Staff of the Python
  • Kemten’s Coin (Wondrous Item)
    • This coin bears a golden sun on one side, and a silver crescent moon on the other. You can use an action to flip the coin in the air. If it lands with the sun up, then the coin casts the spell Daylight upon itself. If it lands with the moon up, then it casts the spell Darkness upon itself. The coin can’t be used this way again until after a short rest.
  • 200 gp worth of platinum pieces and other manufactured tributes
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Flowers and Rot

Buzz Off

After making camp to eat spider and rest, the group was awoken late in the last watch by the buzzing of a nearby swarm of wasps and stole off into the morning, evading the wasps, but leaving Barry the White’s armor and the rest of the camp behind. Rhuul Rheleghast doubled back as a spider and brought the camp back to the rest of the group in web sacks, and the group un-webbed their gear and finished their rest.

A Peculiar New Ally

While on watch, Rhuul was approached by Cernunnos, who compared findings with the group about the afflicted animals in the forest and terrifying events unfolding within Ostiumaris. Cernunnos mentioned her concern for the forest guardian, who hadn’t been seen in some time, but mention that perhaps they could help. The group agreed to look for the forest guardian near its hollow, but sent Rhuul ahead with Cernunnos to avoid impinging on the guardian’s sacred home.

Her Mentor & Friend

When Cernunnos and Rhuul arrived at the hollow, they found a stash of sacred relics, keepsakes, and valuagles, but the forest guardian had clearly not been there in some times. Cernunnos explained to Rhuul that the guardian couldn’t use many of these things, because they are a unicorn, but that they were important none the less. As the two prepared to leave, they caught signs of another approaching; a snorting horse, a clinking chain, and the smell of flowers mixed with rot. The two hid within the hollow and Rhuul watched on as a rider in a stained white cloak came into view upon the unicorn who must be the forest’s guardian. The strange figure hunched over in the saddle, adorned in flowers and carrying both a staff topped with a wasp hive and a censer emanating the same spores they found afflicting the people and creatures of the outlying lands. As the rider drew near, the guardian paused outside the hollow, and the rider looked in Rhuul’s direction, but ultimately moved on.

A Hope & A Prayer

Rhuul and Cernunnos returned to the group with the guardian’s treasures and implements in tow, equipping Pav with The Elemental Artisans of water, and discussing a plan to try and cure the forest guardian using Barry the White’s healing power.

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Alpha Predators
Who's hunting who here?

The group made their way quickly over land, circumventing normal travel routes and using shortcuts to forge a quick path across the countryside and through farmlands where they ran afoul of a pack of wolves stalking a huge field. The wolves aggressively pursued the group to the last. After halting the wolves pursuit the group entered the forest in search of Cernunnos. While making their way into the forest the group was stalked by a trio of giant spiders who tried to ambush Paz and take them away. Much to the chagrin of the spiders, the Paz evaded their ambush and the group took them out of the trees and made them into dinner.

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Gnomish Special Forces

After a tense rest at sea aboard the ship the group set about clearing the infected in the cargo hold, and extricated some supplies from the cargo. Before long the expedition found themselves in the waters of a Gnomish port. A few members of the crew made their way into port and relayed their message from the besieged city of Ostiumaris and were welcomed with open, if questioning, arms.

Meanwhile, back aboard the ship Rhuul Rheleghast and Paz watched over the recently cleared ship and attempted to examine several magic items. At the request of Gnomish port authorities the two disembarked the ship to allow them to clean and clear the vessel from quarantine (though not without lengthy discussion and skepticism).

Once the ship and each of its crew members had been sequestered and examined they were cleared to move about the city. With a sizable force of Gnomish soldiers organized and mobilized overnight, their leaders engaged the group to find the source of the infected attack before it threatens their nation and their people as well. The group was offered material and information support, as well as a significant reward for any information they could gather while the gnomish forces are indisposed. Lady Anuel bid her farewells and pursued her own connections to aide the guild and the group in putting an end to the threat and the next day the rest of the group set out to decide their next plan of action.

Amongst themselves they debated their options and plotted a potential course to the great forest north of Ostiumaris to seek information and aide from the reclusive guild druid Cernunnos. As they departed, the group saw Gnomish special forces riding West in force to relieve their neighbors and their friends at the guild and prepared to depart themselves for whatever their next destination may be.

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