The World of Temmuren

Into the Sea of Trees

Head ’Em Up

Peeling off two patches from Oliver Oxenbrigg’s coat, the group hooked up their wagon and headed northwest, lead by Pavillio “Harbinger of the Storm” into the deep sea of trees between The Myriad Nations of Cor and the Elven homeland of Dôren Marinde.

Move ’Em Out

Reaching into the southern depths of the forest the group witnessed ancient and fantastic trees and foliage; much of which was ill, being choked off or overgrown by weeds and fungus, while succumbing to drought. There the wagon fell afoul of roots and nearly lost a wheel, but Mubaj, True Apostle of Gruumsh deftly maneuvered the cart to spare the wheel and a crash, but still lodged the wagon into thick foliage.

Rawhide

The commotion alerted a cluster of shriekers and violet fungus, but before they could beset upon the cart, Oliver Oxenbrigg and Rhuul Rheleghast defending their position with a Dust Devil and Spike Growth. Meanwhile, Pavillio “Harbinger of the Storm” and Mubaj, True Apostle of Gruumsh set about loosing the cart from the underbrush.

Cut ’Em Up

The group furiously fought off the fungus with whips and spells, holding off their advance until blights began to arrive from the shriekers’ calls. A vine blight attempted to hold fast the group and their wagon, halting the horses, the wagon, and some of the group, but Barry the White struck the creature down and freed the group from its hold before the needle blights could fell Rhuul.

Ride ’Em Out

Together the group loosed the wagon and felled the majority of the violet fungus and blights, finally freeing the cart as another group of blights arrived. Again the group felled a vine blight and secured their escape path, sustaining a final hail of needles from the needle blights before making their escape.

With Rhuul still suffering some wounds, and Pav’s horse badly injured, the group proceeds swiftly toward the nearest Elven village through these perilous woods.

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Return to Ostiumaris

Divide & Conquor

Headed to Elvish lands

Headed to Altimer

Headed to Southern half of Prima

Shopping

  • Sold various items to acquire 2 sets of Sending Stones (Kathar the Mongoose & Lady Anuel were each given 1 of the 2 sets)
  • Wagon (cloth covered)
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Saviors of the Forest

Battle at the Hollow

The group assaulted the rider at the Hollow, overcoming several giant elk while Oliver Oxenbrigg felled the rider out of a great tree. After a pitched battle, Rhuul Rheleghast was able restrain the forest guardian long enough for Barry the White to heal the afflicted guardian. This sent the rider into a rage, nearly killing Barry and badly injuring the rest of the party. However, the party retaliated swiftly, breaking the rider’s concentration and dispersing the deadly cloud before giant boars could reinforce him and rending his form until he could sustain himself no more, collapsing into, dead, dying, and scattering insects.

Indebted

The group, winded from battle, were thanked by an indebted forest guardian and granted sanctuary in the unicorn’s hollow. The unicorn set about healing the creatures of the forest, while Cernunnos set about nursing the defeated giant elk to stable condition. While treating the elk, Cernunnos brought the group the rider’s magical items to do with as they would.

Treasure

  • Hive Staff
    • A staff topped with a hive, which functions as a Staff of Swarming Insects, but can also be used to dominate insects.
  • Censer of Germination
    • A censer of ancient Elven construction, a plant or fungus placed into the censer grows and germinates at an alarming rate, spreading spores or seeds with an action, and growing at an accelerated rate. Plants and fungus created by the censer obey basic commands given by it’s possessor at the time, and pass that will to future generations.
  • Bracers of Defense

Decisions

The group burned the fungus present in the censer, and Paz cleansed the items taken from the rider, examining the unusual construction of the censer, and deliberated on their questions/requests of the forest guardian, which they would ask after a well deserved rest from their arduous battle.

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Unicorn's Hollow Horde
Abandoned sacred treasures
  • The Elemental Artisans of water, Cerulean Caress
  • Bag of Tricks (gray)
  • Boots of Elvenkind
  • Staff of the Python
  • Kemten’s Coin (Wondrous Item)
    • This coin bears a golden sun on one side, and a silver crescent moon on the other. You can use an action to flip the coin in the air. If it lands with the sun up, then the coin casts the spell Daylight upon itself. If it lands with the moon up, then it casts the spell Darkness upon itself. The coin can’t be used this way again until after a short rest.
  • 200 gp worth of platinum pieces and other manufactured tributes
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Flowers and Rot

Buzz Off

After making camp to eat spider and rest, the group was awoken late in the last watch by the buzzing of a nearby swarm of wasps and stole off into the morning, evading the wasps, but leaving Barry the White’s armor and the rest of the camp behind. Rhuul Rheleghast doubled back as a spider and brought the camp back to the rest of the group in web sacks, and the group un-webbed their gear and finished their rest.

A Peculiar New Ally

While on watch, Rhuul was approached by Cernunnos, who compared findings with the group about the afflicted animals in the forest and terrifying events unfolding within Ostiumaris. Cernunnos mentioned her concern for the forest guardian, who hadn’t been seen in some time, but mention that perhaps they could help. The group agreed to look for the forest guardian near its hollow, but sent Rhuul ahead with Cernunnos to avoid impinging on the guardian’s sacred home.

Her Mentor & Friend

When Cernunnos and Rhuul arrived at the hollow, they found a stash of sacred relics, keepsakes, and valuagles, but the forest guardian had clearly not been there in some times. Cernunnos explained to Rhuul that the guardian couldn’t use many of these things, because they are a unicorn, but that they were important none the less. As the two prepared to leave, they caught signs of another approaching; a snorting horse, a clinking chain, and the smell of flowers mixed with rot. The two hid within the hollow and Rhuul watched on as a rider in a stained white cloak came into view upon the unicorn who must be the forest’s guardian. The strange figure hunched over in the saddle, adorned in flowers and carrying both a staff topped with a wasp hive and a censer emanating the same spores they found afflicting the people and creatures of the outlying lands. As the rider drew near, the guardian paused outside the hollow, and the rider looked in Rhuul’s direction, but ultimately moved on.

A Hope & A Prayer

Rhuul and Cernunnos returned to the group with the guardian’s treasures and implements in tow, equipping Pav with The Elemental Artisans of water, and discussing a plan to try and cure the forest guardian using Barry the White’s healing power.

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Alpha Predators
Who's hunting who here?

The group made their way quickly over land, circumventing normal travel routes and using shortcuts to forge a quick path across the countryside and through farmlands where they ran afoul of a pack of wolves stalking a huge field. The wolves aggressively pursued the group to the last. After halting the wolves pursuit the group entered the forest in search of Cernunnos. While making their way into the forest the group was stalked by a trio of giant spiders who tried to ambush Paz and take them away. Much to the chagrin of the spiders, the Paz evaded their ambush and the group took them out of the trees and made them into dinner.

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Gnomish Special Forces

After a tense rest at sea aboard the ship the group set about clearing the infected in the cargo hold, and extricated some supplies from the cargo. Before long the expedition found themselves in the waters of a Gnomish port. A few members of the crew made their way into port and relayed their message from the besieged city of Ostiumaris and were welcomed with open, if questioning, arms.

Meanwhile, back aboard the ship Rhuul Rheleghast and Paz watched over the recently cleared ship and attempted to examine several magic items. At the request of Gnomish port authorities the two disembarked the ship to allow them to clean and clear the vessel from quarantine (though not without lengthy discussion and skepticism).

Once the ship and each of its crew members had been sequestered and examined they were cleared to move about the city. With a sizable force of Gnomish soldiers organized and mobilized overnight, their leaders engaged the group to find the source of the infected attack before it threatens their nation and their people as well. The group was offered material and information support, as well as a significant reward for any information they could gather while the gnomish forces are indisposed. Lady Anuel bid her farewells and pursued her own connections to aide the guild and the group in putting an end to the threat and the next day the rest of the group set out to decide their next plan of action.

Amongst themselves they debated their options and plotted a potential course to the great forest north of Ostiumaris to seek information and aide from the reclusive guild druid Cernunnos. As they departed, the group saw Gnomish special forces riding West in force to relieve their neighbors and their friends at the guild and prepared to depart themselves for whatever their next destination may be.

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The horde in the ship's hold
  • 385 gp worth of coin, gems, commodities, and valuable art objects
  • Potion of Protection from Beasts
    • (Potion): For 10 minutes after drinking this potion, you are magically protected against beasts. Beasts have disadvantage on attack rolls against you, and you can’t be charmed, frightened, or possessed by them. If you are already charmed, frightened, or possessed by a beast, you have advantage on any new saving throw against the effect.
  • Potion of Ghoulish Strength
    • (Potion): For 1 hour after drinking this rotting potion, your Strength score changes to 13 and your unarmed strike can paralyze a target. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Oil of Eyes
    • (Potion): This jelly-like oil can cover a Medium or smaller creature, and takes 10 minutes to apply. The affected creature grows eyes all over its body, letting it see in all directions and granting it advantage on Wisdom (Perception) checks that rely on sight. The effect lasts for 1 hour.
  • Javelin of Imminent Injury
    • A heavy javelin with athletes carved into the shaft
    • (Weapon, javelin): When you throw this javelin, it assumes a an entirely different, more intimidating form.
  • Ring Mail of Three Wishes
    • Ornate armor made of golden finished rings. It appears unused, despite age.
    • (Armor, ring mail, requires attunement): When you are hit by a melee or ranged attack while wearing this armor, you can use your reaction to wish that you hadn’t been hit. The attack deals no damage, but some of the armor’s rings disappear and the armor class provided by the armor decreases by 1. After the third wish, the armor’s rings vanish entirely and it becomes nonmagical leather armor.
  • Tentacle Ring
    • Slightly rubbery silver ring with a great kraken etched into its surface; it’s tentacles wrap around the simple band.
    • (Ring, requires attunement): While wearing this slightly rubbery silver ring, you can use a bonus action to activate it. The ring suddenly grows octopus-like tentacles, and you have advantage on a grapple attack made before your next turn. The ring can’t be used this way again until the next dawn.
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Captain's Treasure
  • 300 gp worth of coin, gems, and jewelry
  • Captain’s Coat of Useful Items
    • Robe of Useful Items with the following patches:
      • 1 x dagger
      • 1 x bullseye lantern (filled and lit)
      • 1 x steel mirror
      • 1 × 10-foot pole
      • 1 x Hempen rope (50 ft, coiled)
      • 1 x sack
      • 1 x iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
      • 1 x wooden ladder (24 feet long)
      • 3 x riding horse with saddle bags
      • a pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
      • 4 x potions of healing
      • 1 x rowboat
      • 1 x spell scroll containing one spell of 1st-3rd level (spell cannot be determined until removed)
      • 1 x window (2 feet by 4 feet, up to 2 feet deep), which can be placed on any vertical surface you can reach
  • Servant Boots
    • (Wondrous Item): While not wearing these polished black boots, you can use an action to speak their command word. You summon a shapeless force, as if you had cast the spell Unseen Servant. The servant is invisible, except for wearing the boots. The boots can’t be used this way again until the next dawn.
  • Tankard of Truth
    • (Wondrous Item): When this silver tankard is filled and both you and at least one other creature drink from it, its enchantment is automatically activated. Each creature which has drunk from the tankard must make a DC 13 Charisma saving throw. On a failed save, the creature can’t speak a deliberate lie to any other creature which has drunk from the tankard. The effect lasts until the tankard is empty, or for 10 minutes. The tankard can’t be used this way again until the next dawn.
  • Strange looking mithril baton lodged in the hive, as if self-inflicted
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Stowaways

As the group attempted to catch their breath from narrowly escaping the city they were beset by a huge winged beast, revealed to be Kathar‘s friend Pterry. As the two exchanged boistrous greetings Lady Anuel returned to the deck, announcing that she had found the captain’s chambers and stating with urgency that she needed help with the lock.

Oliver Oxenbrigg went with Lady Anuel to case the captain’s chambers for supplies and ultimately found a fleshy hive in the captain’s chair, which erupted with swarms of wasps. Thinking fast, Oliver blasted the wasps away and Pavillio “Harbinger of the Storm” rushed in and whisked the surprised Lady Anuel to safety. Kathar the Mongoose, Paz and Barry the White joined the battle, becoming engulfed in wasps and Paz fell even more ill as Rhuul Rheleghast joined the fight to help repel the attacking wasps. Together the group dispatched the last of the swarms, and scoured the room for supplies, but Paz fell ill.

Treatment of Paz went poorly between Oliver and Rhuul, until Barry stepped forward and was able to heal Paz’s illness. With the pain relieved, Paz fell into restful sleep. Seeing that this could work, Barry suggested treating the rest and Rhuul insisted (and Lady Anuel agreed) that Lady Anuel should be next.

With all 3 infected party members treated and resting, Pav entered back into the room to report that they had scouted the ship and found 11 infected stowed away in the hold, the only thing between them and group being a quietly latched door on the upper level of the hold.

The group looks over the Captain’s Treasure while considering both what to do about their dangerous cargo and where to sail the ship now that they’re at sea.

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